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扫雷
By
非***农
2017-09-14 08:56:45
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geo
grid
legend
markLine
markPoint
bar
effectScatter
line
lines
map
timeline
title
toolbox
tooltip
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var markUrl = "/asset/get/s/data-1502962358603-HkJ6fkX_b.png"; var xDotCnt = 20; var yDotCnt = 16; var mineCnt = 50; var markedCnt = 0; var startTime = null; var mines = []; var isMarking = false; var series = [{ name: 'isNotOpen', type: 'scatter', symbol: 'rect', symbolSize: 23, data: [], itemStyle: { normal: { color: '#c0c0c0', shadowColor: '#747474', shadowOffsetX: 3, shadowOffsetY: 3 } } }, { name: 'mines', type: 'scatter', symbol: 'path://M1.04147922,4 C1.11795272,3.5441717 1.29721854,3.12319909 1.55462604,2.76173282 L0.818019485,2.02512627 L1.52512627,1.31801948 L2.26173282,2.05462604 C2.62319909,1.79721854 3.0441717,1.61795272 3.5,1.54147922 L3.5,0.5 L4.5,0.5 L4.5,1.54147922 C4.9558283,1.61795272 5.37680091,1.79721854 5.73826718,2.05462604 L6.47487373,1.31801948 L7.18198052,2.02512627 L6.44537396,2.76173282 C6.70278146,3.12319909 6.88204728,3.5441717 6.95852078,4 L8,4 L8,5 L6.95852078,5 C6.88204728,5.4558283 6.70278146,5.87680091 6.44537396,6.23826718 L7.18198052,6.97487373 L6.47487373,7.68198052 L5.73826718,6.94537396 C5.37680091,7.20278146 4.9558283,7.38204728 4.5,7.45852078 L4.5,8.5 L3.5,8.5 L3.5,7.45852078 C3.0441717,7.38204728 2.62319909,7.20278146 2.26173282,6.94537396 L1.52512627,7.68198052 L0.818019485,6.97487373 L1.55462604,6.23826718 C1.29721854,5.87680091 1.11795272,5.4558283 1.04147922,5 L0,5 L0,4 L1.04147922,4 Z M3,5 C3.55228475,5 4,4.55228475 4,4 C4,3.44771525 3.55228475,3 3,3 C2.44771525,3 2,3.44771525 2,4 C2,4.55228475 2.44771525,5 3,5 Z', symbolSize: [16, 16], data: [], itemStyle: { normal: { color: '#000' } }, z: 10 }, { type: 'scatter', name: 'marker', data: [], symbol: 'image://' + markUrl, symbolSize: 20, z: 100 }]; var numColors = ['#0B02B7', '#147A14', '#B61A1D', '#0A0677', '#6A030C', '#187C79', '#000', '#7A7A7A']; for (var i = -1; i < numColors.length; ++i) { series.push({ name: 'isOpen-' + (i + 1), type: 'scatter', symbol: 'rect', symbolSize: 24, data: [], itemStyle: { normal: { color: '#ccc' } }, label: { normal: { show: true, formatter: function (param) { return param.data[2] || ''; }, textStyle: { color: numColors[i] } } }, z: 5 }); } series.push({ type: 'scatter', name: '标记', data: [] }); option = { grid: { width: 500, height: 500, top:50, left: 0, backgroundColor: '#eee', borderColor: '#fefefe', show: true }, xAxis: { min: -0.5, max: xDotCnt - 0.5, type: 'value', show: false }, yAxis: { min: -0.5, max: yDotCnt - 0.5, type: 'value', inverse: true, show: false }, series: series, title: [{ text: '扫雷 ——' }, { text: '剩余雷数:' + mineCnt, top: 0, left: 85 }], animation: false, legend: { show: true, itemWidth: 25, itemHeight: 25, left: 300, data: [{ name: '标记', icon: 'image://' + markUrl }], selected: { '标记': false } } }; setTimeout(function() { mines = initMines(); setOption(); }, 0); var btn = document.createElement('button'); btn.style.position = 'absolute'; btn.style.top = '15px'; btn.style.left = '430px'; btn.style.marginLeft = '10px'; btn.setAttribute('onclick', 'restart()'); btn.innerHTML = '重新开始'; document.body.appendChild(btn); myChart.on('click', function (param) { var x = param.data[0]; var y = param.data[1]; if (isMarking) { var s = series[2]; var hasMarked = false; console.log(s.data); for (var i = 0, len = s.data.length; i < len; ++i) { if (s.data[i][0] === x && s.data[i][1] === y) { // Unmark s.data[i] = '-'; hasMarked = true; mines[y][x].isMarked = false; --markedCnt; break; } } if (!hasMarked && !mines[y][x].isOpen) { // Mark s.data.push([x, y]); mines[y][x].isMarked = true; ++markedCnt; } myChart.setOption({ series: s, title: [{ }, { text: '剩余雷数:' + (mineCnt - markedCnt) }] }); } else { var mine = mines[y][x]; if (mine.isMarked) { // Do nothing when click on marked mine return; } if (mine.isMine) { gameOver(x, y); } else { clearSeries(); open(x, y); setOption(); checkWin(); } } }); myChart.on('legendselectchanged', function (e) { isMarking = e.selected['标记']; }); function open(x, y) { if (!startTime) { startTime = new Date(); } var mine = mines[y][x]; if (!mine.isOpen) { mine.isOpen = true; if (mine.mineNeighbors === 0) { // Open neighbors if (x > 0) { open(x - 1, y); if (y > 0) { open(x - 1, y - 1); } if (y < yDotCnt - 1) { open(x - 1, y + 1); } } if (y > 0) { open(x, y - 1); } if (y < yDotCnt - 1) { open(x, y + 1); } if (x < xDotCnt - 1) { open(x + 1, y); if (y > 0) { open(x + 1, y - 1); } if (y < yDotCnt - 1) { open(x + 1, y + 1); } } } } } function gameOver(x, y) { // Show mines series var mineData = []; for (var j = 0; j < yDotCnt; ++j) { for (var i = 0; i < xDotCnt; ++i) { if (mines[j][i].isMine) { mineData.push([i, j]); } } } series[1].data = mineData; if (x !== null) { // Set backgroundColor of (x, y) to be red var data = getSeries(mines[y][x].mineNeighbors).data; data.push({ value: [x, y], itemStyle: { normal: { color: '#f00' } } }); } myChart.setOption({ series: series }); } window.restart = function () { initMines(); setOption(); series[2].data = []; isMarking = false; markedCnt = 0; startTime = null; myChart.setOption({ series: series, legend: { selected: { '标记': false } }, title: [{ }, { text: '剩余雷数:' + mineCnt }] }) }; function initMines() { mines = []; for (var y = 0; y < yDotCnt; ++y) { var line = []; for (var x = 0; x < xDotCnt; ++x) { line.push({ isMine: false, isOpen: false, mineNeighbors: 0 }); } mines.push(line); } for (var i = 0; i < mineCnt; ++i) { var x = Math.ceil(Math.random() * xDotCnt) - 1; var y = Math.ceil(Math.random() * yDotCnt) - 1; if (mines[y][x].isMine) { // Reassign the same mine --i; continue; } mines[y][x].isMine = true; if (x > 0) { ++mines[y][x - 1].mineNeighbors; if (y > 0) { ++mines[y - 1][x - 1].mineNeighbors; } if (y < yDotCnt - 1) { ++mines[y + 1][x - 1].mineNeighbors; } } if (y > 0) { ++mines[y - 1][x].mineNeighbors; } if (y < yDotCnt - 1) { ++mines[y + 1][x].mineNeighbors; } if (x < xDotCnt - 1) { ++mines[y][x + 1].mineNeighbors; if (y > 0) { ++mines[y - 1][x + 1].mineNeighbors; } if (y < yDotCnt - 1) { ++mines[y + 1][x + 1].mineNeighbors; } } } return mines; } function setOption() { clearSeries(); var notOpenData = series[0].data; for (var y = 0; y < yDotCnt; ++y) { for (var x = 0; x < xDotCnt; ++x) { var mine = mines[y][x]; if (mine.isOpen) { var data = getSeries(mine.mineNeighbors).data; data.push([x, y, mine.mineNeighbors]); } else { notOpenData.push([x, y]); } } } myChart.setOption({ series: series }); } function clearSeries() { for (var i = 0; i < series.length; ++i) { if (i === 2) { continue; } series[i].data = []; } } function getSeries(neighbors) { return series[3 + neighbors]; } function checkWin() { var isWin = true; for (var i = 0; i < xDotCnt && isWin; ++i) { for (var j = 0; j < yDotCnt; ++j) { var mine = mines[j][i]; if (!mine.isMine && !mine.isOpen) { console.log(i, j, mine); isWin = false; break; } } } if (isWin) { var end = new Date(); var sec = (end - startTime) / 1000; alert('赢啦!用时 ' + sec + '秒,很不错哦!'); gameOver(null); } }